The true Soulgrave (see Soulgrave, the below) is a burial site too sacred to be claimed by any one nation. The Criestine Empire has always protected this independent status, partly out of a desire to honor the dead buried at Soulgrave, and partly out of fear of those same dead. By declaring the Soulgrave, and all lands within two leagues, to be neutral territory, Crieste opened the way for the Free City of Soulgrave.
Originally a waystation for priests and burial processions en route to the Soulgrave, the Free City has grown into a sprawling, lawless town. A territory unto itself, the Free City has become a haven for criminals fleeing Crieste and surrounding nations. While still a waystation with porter services, hostelries, and outfitters, the Free City is also a town of gambling dens, brothels, and black markets.
The streets of Soulgrave reflect the cityís lawless citizenry. Most buildings are temporary and are built with no regard for city planning, creating a maze of alleys and dead-end streets. Well-to-do visitors are advised to bring bodyguards for their protection, and to avoid the local thugs offering the same services. There is an informal city watch, but the men of the watch are accustomed to enforcing rules as they see fit, or even creating them on the spot. Awell-placed bribe can accomplish much, but if rogues scent a fat purse, it may take a well-placed dagger to ward off danger. The fabled Black Dougal is said to have been born in the Free City, and some guild thieves even accuse the rogue of running the Free City, but Dougal hasnít been seen in some time and is presumed dead.
Currently, justice (such as it is) is meted out by Boss Bomar, a barrel-chested half-orc known for his crude sense of humor and unpredicatable temper. While Bomar doesnít run this city so much as balance atop it, he is the one to go to when looking for something, or someone, in the Free City. As is often said in such places, visitors should always keep one hand on their purse, and one on their blade.